5 things the PS5 must improve over the PS4
Opinion: Sony can do even better with PS5
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ThePS4has been a runaway success forSonyever since it launched in 2013. With over 102 million units sold to date, the PlayStation 4 will be remembered as one of the most popular video game consoles of all time – and rightly so.
Nevertheless, there’s always room for improvement, and Sony needs to ensure that some of the foibles of its predecessor are not repeated forPS5. The early signs point to theXbox Series Xproviding stiffer competition this time around, too, so anything Sony can do to strengthen the PS5’s appeal in the eyes of consumers can only help its chances of success.
So what does Sony need to change? Here are five things PS5 must improve over the PS4 if PlayStation wants to keep its crown as the king of consoles.
1. The build quality and battery life of the controller
The PS4 controller has been dogged with two prevalent problems: susceptible build quality and a pitiful battery life. When theDualShock 4first released, players lamented a multitude of issues that affected the controller – from sticking L1 and R1 buttons, snapping trigger buttons, or the analog sticks’ rubber-coating wearing away. The latter problem was only resolved a few years later, when Sony finally decided to switch to a more durable material.
The meager battery life has also been a point of contention with the DualShock 4. With an average 4-7 hours of charge, due in part to the controller’s criminally-underused touchpad and always-on lightbar, it simply doesn’t last long enough for the majority of gamers. Compare the DualShock 4 to theNintendo Switch Pro controller, which lasts up to approximately 40 hours, and it’s hard to make excuses for Sony’s battery-sapping pad.
TheDualSense controllersimply has to do better, then. But withso much technology and fancy features packed into it, Sony might struggle to get the balance right once again.
2. The noise levels of the console
Commonly compared to a jet engine during takeoff, the PlayStation 4 has been routinely mocked for its poor acoustics. The launch models of both the PS4 andPS4 Prowere notoriously loud, and games such asGod of WarandHorizon: Zero Dawncould send the PS4’s fans into overdrive.
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When stacked up against its whisper-quiet rival, theXbox One, it’s hard not to feel shortchanged by Sony’s machine. The PS5 needs to be much quieter, then, and with the next-generation consoles pushing out a serious amount of power, keeping thermals and noise levels in check will be a significant technical challenge.
Luckily, it seems like Sony has taken note, if arecently published patentof the PS5 dev kit is any indication. The console looks set to feature a “plurality of cooling fans” which should improve airflow and keep the console cool and (hopefully) quiet.
3. Cross play and cross save support
When cross play was first announced forFortnite, Sony was less than forthcoming about if or when its console would support it. Eventually, after some hollow reasoning and increasing pressure from players, the company reluctantlychanged its stance on cross play support.
Call of Duty: Modern Warfareis a recent blockbuster title that supports cross-play with PC and console, andPUBGrecently letGoogle Stadia, PS4 and Xbox One owners play together.
Sony is still way behind the likes ofMicrosoftwhen it comes to supporting cross play and cross save support, however, and even Nintendo have done a better job of letting gamers play together. Remember #4ThePlayers, Sony?
4. Proper backwards-compatibility
After both the PS4 and Xbox One launched with no backwards-compatibility support, Microsoft shocked the gaming community when it revealed that it was bringing back hundreds ofXbox 360and original Xbox titles for its current-gen console. Not only that, but Microsoft continued to improve on its backwards-compatibility program with theXbox One Xrelease, which let older games benefit from the console’s increased power. For Xbox Series X, the situation sounds like it will only improve further, with retroactiveHDR supportand the ability for some games to run at higher resolutions and framerates.
Sony, on the other hand, has previously only offered older games through its much-maligned cloud-streaming platform,PlayStation Now, or through the PS Store as a select number of digital downloads. As a result, not only have gamers been forced to pay for games they likely already own, but they’ve also had a worse experience in the process due to the frustrating nature of cloud gaming.
Sony has promised that the PS5 will be backwards-compatible, but at this stage, we’re still none the wiser as to how comprehensive that support will be, and whether previous PlayStation generations will even be supported. With such a rich history of games to tap into, it would be a huge missed opportunity if Sony overlooked the importance of backwards-compatibility support.
5. PlayStation Now isn’t tempting enough
Speaking of PlayStation Now, there’s no denying that in its current state, it’s largely been overlooked by the PS4’s install base. The streaming platform has had problems with pricing, an average library of games and stern competition from Microsoft’s subscription service,Xbox Game Pass, to deal with, and just hasn’t taken off.
PS Now made a positive change in recent months, though, by allowing PlayStation fans to download titles, much like you can withXbox Game Pass. But the games the service gets don’t tend to stick around for as long, and tend to be many years old.
The streaming side of the service is also still too unreliable, and the quality isn’t quite there. With Microsoft’sProject XCloudalready confirmed to be part of Xbox Game Pass, and generally being well-received despite only being in beta, Sony might find itself suddenly behind the pack, despite having a years-long headstart.
Adam was formerly TRG’s Hardware Editor. A law graduate with an exceptional track record in content creation and online engagement, Adam has penned scintillating copy for various technology sites and also established his very own award-nominated video games website. He’s previously worked at Nintendo of Europe as a Content Marketing Editor and once played Halo 5: Guardians for over 51 hours for charity. He is now an editor at The Shortcut.
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