Call of Duty: Warzone has PC cheaters in its sights with new ‘security update’

Defense deployed

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Call of Duty: Warzoneis combating cheaters with a new security measure that will hopefully make life harder for those who want to spoil the fun for everyone.

Aimed specifically at PC players - cheating tends to be more prominent on PCs than on consoles - developer Infinity Ward has added mandatory two-factor authentication for those who are using the free-to-play Warzone client.

Oddly, 2FA is not required for those who access Warzone throughCall of Duty: Modern Warfare, i.e. those who’ve bought the game, meaning that Warzone will potentially still be vulnerable to cheaters.

And considering thatPUBG, another game that also isn’t free-to-play, is awash with cheats, it might suggest that people who pay for games will still find a way to break the rules.

Nevertheless, the news that cheaters will have to jump through more hoops before they ruin everyone else’s enjoyment is pleasing. We also found out recently that suspectedCall of Duty: Warzone cheaters will be forced to play with each other, and in-game reporting measures are set to greatly improve.

Infinity Ward announced the new measures in a tweet, which you can see below.

pic.twitter.com/sfnpJ9uwoQApril 22, 2020

It seems that cheating is on the rise, too, as Riot Games' upcoming first-person competitive shooter,Valorant, is already being plagued by hackers, despite the game only being in a closed beta.

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Get in the zone

Get in the zone

Warzone has attracted over 60 million players and is set to besupported for many years to come, which is a first for publisher Activision’s annualized series. And there’s no sign of the momentum slowing, with regular updates and improvements dropping each week.

Adam was formerly TRG’s Hardware Editor. A law graduate with an exceptional track record in content creation and online engagement, Adam has penned scintillating copy for various technology sites and also established his very own award-nominated video games website. He’s previously worked at Nintendo of Europe as a Content Marketing Editor and once played Halo 5: Guardians for over 51 hours for charity. He is now an editor at The Shortcut.

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