Dragon’s Dogma 2 True Ending: How to Unlock and Complete

Dragon’s Dogma 2 hasmultiple endingswith the secret ending having an additional 20-30 hours of gameplay. The secret ending of Dragon’s Dogma 2,also known as the True Ending or New World ending, takes players to a post-apocalyptic setting of the open world called the Unmoored World, with most of the enemiesbeing replaced with their elite counterparts. This new world has multiple new quests, bosses, and enemies. Finishing all the quests in the Unmoored World leads to the True Ending of the game. Here is a complete guide on how to unlock and complete the True Ending in Dragon’s Dogma 2.

Unlock Dragon’s Dogma 2 Unmoored World (True Ending)

Unlock Dragon’s Dogma 2 Unmoored World (True Ending)

Unlocking the Unmoored World is pretty simple in Dragon’s Dogma 2, and players can do it in their first playthrough. However, it requires you to reach the Legacy quest, the final mission to confront the Dragon and have the Empowered Godsbane Blade in the inventory.

Hit the Dragon when it gives you the choice between running and fighting the Dragon. This will start an interactive cinematic scene, where the player will be riding the Dragon as he takes you to the battle arena. Here you need tomove to the underside of the Dragon, where his heart will start throbbing.Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

Open the Inventory and use the Empowered Godsbane Blade near the heart. Stab yourself with the Godsbane Blade, and it will cause both the Arisen and the Dragon to fall into the Brine. Here the Pathfinder will show its true identity and reveal that it was controlling all the incidents in the game. After that, the Brine will absorb the world and change it into an Unmoored version.

Note:

Complete All the Quests in Dragon’s Dogma 2 Unmoored World

Complete All the Quests in Dragon’s Dogma 2 Unmoored World

After you have unlocked the Unmoored World, the Arisen will appear near the Seafloor Shrine and your main Pawn will not be in your team. Now you will have two new quests, one to retrieve your pawn, and another to reach the Seafloor Shrine.First, head to the Seafloor Shrine to unlock the Portcrystal there.

After reaching the Portcrystal in the Seafloor Shrine, talk to Rothais to start the main quest for the True Ending. After you talk with Rothais, you will geta quest to evacuate all the major citiesin the World —Bakbattahl, Vernworth, Sacred Arbor, Excavation Site, and Volcanic Island Camp, from Luz the Oracle.Image Courtesy: In-game Screenshot Captured by Sanmay Chakrabarti

You will also find theDragonforgednearby and can trade end-level gear from him using Wyrm Crystals, which can be found plenty by defeating the main bosses and drakes in the Unmoored world.

Now, you need to talk to all the major rulers in the world and urge them to evacuate their people. The game will automatically unlock every Portcrystal on the map,whether you have unlocked them or not, and allow you to fast travel to them.

Ox Carts no longer run in the Unmoored World, so you only have Portcrystals for Fast Travelling. If you run short on Ferry Stones, defeat the new mobs in the Unmoored World.The new mobs can drop Ferry Stones now.

Note:The Unmoored World will slowly destroy parts of the world if you take too long to finish the quests. Also, the only way to save is to sleep in Inns, which also reduces the time left in the Unmoored World.

Quest 1: A Scholarly Pursuit Guide

The first quest you need to complete is A Scholarly Pursuit, which will return your main Pawn.

Quest 2: Civil Unrest (Halls of the First Dawn)

Locate Manella outside the Flamebearer Palace road and talk to her. She will be trying to settle a civil dispute and ask you to help with the other ones across the city.

After all the unrest has been dealt with, report back to Manella. After talking to Manella, head inside the Flamebearer Palace and talk to Nadina to finish the quest.

Quest 3: The Regentkin’s Resolve (Halls of the First Dawn)

Teleport to Vernworth and talk to Brant at the Tavern. He will tell you to talk to Sven, so head to the Palace and talk to him. Sven will ask you to help with acquiring Ox carts and Disa.

Quest 4: The Importance of Aiding Ernesto (Halls of the First Dawn)

Head to the Volcanic Island Camp and talk to Ernesto to begin the Volcanic Island Camp Evacuation quest.

Quest 5: Wandering Roots (Halls of the First Dawn)

Teleport to the Sacred Arbor and talk with Glyndwr near the entrance of the Sacred Arbor.Make sure to have a pawn with Woodland Wordsmith specialization.

Quest 6: Shepherd of the Pawns (Halls of the First Dawn)

Head to the Excavation Site and here you will instantly face a Golem.

Quest 7: Clear All The Red Light Zone

Next, you will need to head to all the red-marked zones in the open world and use the Godsbane Blade to begin a boss fight with the corrupted dragons.

Quest 8: When Wills Collide

Head to Talos, where you last defeated him before the fight with the Dragon. A marker on the map with the Talos’s head should lead you there.

Dragon’s Dogma 2 True Ending

After you have finished all the above-mentioned quests, a final red light will appear in the Seafloor Shrine. Interacting with this red light will begin the final cutscene, so only do it when you are sure you want to end the game.

Teleport to the red light and use the Godsbane blade to begin the cutscene. Here you will go through an interactive cinematic sequence and end with stabbing the heart of the Dragon to reach the True Ending. Completing the True Ending will give the Closure achievement.

Sanmay Chakrabarti

An old soul who loves CRPGs and Souls-Like to death. Takes pleasure in simplifying “Complex and Hard” games for casual players with tailored guides and videos. He loves to explore new places, read fantasy fiction, watch anime, and create wacky character builds in his off time.

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