Starfield’s Start Screen is Causing a Huge Controversy; Know Why

People getting upset over the nitty gritty elements in video games isn’t anything new. However, as it goes, it has now happened with Starfield, one of the most anticipatedupcoming games. After a screenshot of the game’s title screen leaked before its September 1 launch, a row of discussions lit up in the gaming space. Many claim the main menu is bland, which in turn prompted a game dev to question Bethesda Softworks’ work ethics and the company replying back. Check out all the details here.

Starfield Start Screen and its Reception

Starfield Start Screen and its Reception

On August 18, 2023, a few people who had access to Starfield shared pictures of the menu screen on X (formerly Twitter). In it, we saw the main UI composed of a fairly simple experience. This, in turn, sparked discussions from both sides of the gaming aisle.

While one set of gamers called the main menu lazy, the other side called it minimalistic and clean. The topic blew up further afterMark Kern, who formerly worked as the Team Lead for OG World Of Warcraft, and Producer on Diablo 2 and Starcraft, shared his two cents on Starfield’s title screen.The physiognomy of start screens.The start screen of a game can reveal a lot about how rushed the team was and how much pride they took in their work.Starfield’s start screen either shows hasty shipping deadlines by a passionate team overworked, or a team that didn’t care.pic.twitter.com/Ok4gzQ3DVo— Grummz (@Grummz)August 19, 2023

The physiognomy of start screens.The start screen of a game can reveal a lot about how rushed the team was and how much pride they took in their work.Starfield’s start screen either shows hasty shipping deadlines by a passionate team overworked, or a team that didn’t care.pic.twitter.com/Ok4gzQ3DVo— Grummz (@Grummz)August 19, 2023

Kern claimed that Starfield’s main menu design feels rushed, giving the impression of a team that has either received a hasty shipping deadline or one ‘that didn’t care.’ He claimed that start screens are done at the end of development while the team finishes the core game. Furthermore, he stated that “It’s quite common for the start screen to completely change once the game is shipping or on patch 0.” As of writing this piece, the post has around 8.6 million views and has received a lot of infamy.

After the post received traction over the last few days, an X user taggedPete Hines, the head of publishing at Bethesda. Sarcastically, the user asked the team to focus on the title screen. This prompted Hines to chime in and clear the air around the discussion.Or they designed what they wanted and that’s been our menu for years and was one of the first things we settled on.Having an opinion is one thing. Questioning out a developer’s “care” because you would have done it different is highly unprofessional coming from another “dev”— Pete Hines (@DCDeacon)August 20, 2023

Or they designed what they wanted and that’s been our menu for years and was one of the first things we settled on.Having an opinion is one thing. Questioning out a developer’s “care” because you would have done it different is highly unprofessional coming from another “dev”— Pete Hines (@DCDeacon)August 20, 2023

Hines stated that the team at Bethesda created what they wanted and that the main menu of Starfield was one of the first things the team settled on. This debunked Mark Kern’s claims of the game being rushed. He further rebukes his claims, calling his posts unprofessional for a developer.

Why Jumping to Conclusions Just Yet is Wrong

Why Jumping to Conclusions Just Yet is Wrong

While the title screen had already divided gamers, the heated discussion on X pushed them over the edge. While one side favors Kern’s claims, the other is against it. However, putting all the issues related to Starfield, including whether it willlaunch on PS5aside, let’s talk about the title screen.

Historically, Bethesda’s games have always had a rather plain-looking UI. This started after Bethesda made Fallout 3, which had a power-armor helmet and uniform UI. Similarly,Skyrimand Fallout 4 followed a similar UI design, where the screen had the bare-minimum details and a uniform menu selection. It is clear that Bethesda continued that principle and used it for Starfield’s main menu. After all, why fix what isn’t broken?

At the same time, the title screen could use a dash of flair. As one user pointed out,Alien Isolation, a game by Creative Assembly, has a similar approach to the UI. However, the developers put various effects on the screen.For example– CRT effects and slight noise. This ensured that the screen didn’t look plain and had some personality.

This is not the first time we’ve seen a UI like this. Naughty Dog titlesLast of UsandUncharted 4have a simple main menu screen. Similarly, titles like Ghost of Tsushima, Chrono Trigger, Elden Ring, and Dark Souls had them too.

However, the menu has never determined the quality of the game, as the titles mentioned above are great experiences. As such, jumping to conclusions about Starfield’s quality and questioning the developers’ work ethics from a single screenshot is a bit far-fetched.

Hopefully, we can move past this and wait for the game which is launching in two weeks. That should help in clearing any confusion. In the meantime, make sure to check out our StarfieldPreload guideand get ready for it.

Sampad Banerjee

Meet Sampad, Beebom’s in-house video game enthusiast and writer. With two years of freelance experience, he has passionately crafted articles about the games he loves. You can find his writings on Sportskeeda, Gamingbolt, and GGTalks.

During work hours, he covers the latest gaming news, creates how-to guides, and occasionally shares video game reviews. In his free time, he enjoys building Gundam model kits, planning his next cosplay, and play his favorite RPG games.

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