The Valorant beta has ended, so you don’t have to watch Twitch anymore
The Valorant closed beta is finally over
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Riot Games’ competitive team-based shooter,Valorant, has been in beta for almost two months, but the action has now come to an end at 9am PT/5pm BST today (May 28).
Valorant has shot toTwitchstardom due to Riot Games’ rather ingenious plan to only provide beta keys via Twitch drops for viewers. That meant a lot of people watched hours and hours of Valorant in the hopes of getting a key, but only a small minority did.
When the game launches on June 2, all the progress from the Valorant beta will be reset, apart from any rewards that players have earned. Interestingly, if you purchased any skins in the beta, these will not carry over. Instead, you’ll be refunded the Valorant points you spent (the game’s currency) and receive an additional 20% in return. Nice.
Medal of honor
Valorant has been generally well-received by gamers during its closed beta, although it’s faced criticism as it was plagued by cheaters, who managed to disrupt the game early on, and the game suffered from spotty hit-detection, which is a game-breaking bug for a competitive shooter.
Riot Games’ has promised that Valorant will feature new content during the game’s launch window, including a new map, game mode, character and probably loads of new skins for players to buy.
Like any big online release, it will be interesting to see whether Valorant’s servers will be able to cope with a large influx of players at launch. Historically, developers have struggled to cope with initial demand, which always sets the game off on the wrong foot. With such a lengthy beta, though, specifically aimed at generating hype for the game, let’s hope that Riot Games has everything in place to deliver a smooth launch on June 2.
ViaForbes
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Adam was formerly TRG’s Hardware Editor. A law graduate with an exceptional track record in content creation and online engagement, Adam has penned scintillating copy for various technology sites and also established his very own award-nominated video games website. He’s previously worked at Nintendo of Europe as a Content Marketing Editor and once played Halo 5: Guardians for over 51 hours for charity. He is now an editor at The Shortcut.
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